How fast do a Paintball Shots – A Guide to Fastest Paintball Guns 2021

Wondering how fast does paintball travel on the field. Let us help you get the right answer. On average, a paintball round travels at around 280 fps (feet per second) whereas a casual paintball gun is capable of shooting about 300 fps (feet per second) which is considerably slower than a real gun.

Technically, the firing rate of paintballs depends on how quickly you are feeding the ammo into the chamber. In fact, standing within a range of between 70 – 100 feet without appropriate equipment can be risky for you.

How fast do paintball shots

How Fast a Paintball Does Travel

Most players believe that paintballs can travel as fast as bullets but this concept is wrong to some extent. In reality, the speed of the paintball depends on the Muzzle of the Gun and your Distance from the target. Moreover, the least aerodynamic shape of paintballs resists their traveling speed.

  • 280 Fps (feet per second)
  • 190 Mph (miles per second)

How Fast a Paintball Gun Does Shoot

The actual shooting speed of a paintball gun depends on many factors. In general, the paintball marker can shoot 300 fps or less. Most pro-players believe that the shooting speed above 300 fps is too fast and can cause some serious injuries.

As a matter of fact, the shooting speed of a paintball gun also depends on your situation. You should know how your paintball gun does work. To have enhanced speed, you can attach a motorized hopper and a responsive Trigger.

Use Compressed Air

If you are looking to increase your shooting speed, you can use a compressed air tank. Indeed, the CO2 tanks can maximize your firing velocity by releasing good pressure of compressed gas in the chamber and pushing the paintballs faster than normal speed.

Responsive Trigger

The shooting rate of a paintball gun also depends on the trigger. If you have a responsive trigger then you can shoot as fast as you push the trigger. A manual trigger allows you to shoot 5 – 6 rounds per second whereas electronic triggers can shoot more than 30 rounds per second.

Motorized Hopper

To increase the shooting speed of your marker, you can replace Gravity Feed Hoppers with Motorized ones. The gravity-feed hoppers can feed up to 8 balls per second whereas Motorized hoppers can feed up to 20 balls per second.

Use Electro-pneumatic Gun

The traditional paintball markers or Mechanical Paintball guns are not meant to shoot faster. They can shoot around 7 – 9 bps. However, the modern electro-pneumatic markers can shoot more than 150 bps without comprising accuracy.

How far a Paintball Gun does Shoot

The shooting range of paintball guns varies according to their specs and features. Some high-end markers are capable of reaching 150 feet away targets with perfect accuracy. In fact, there are three different Traveling Ranges in a Paintball game.

Effective Range

The primary or default range of a paintball gun is considered as its Effective Range. Within this range, the paintball is fired hard enough to break the targets once coming in contact with its targets. The average effective range of a paintball gun is between 70 to 100 feet.

Safe Range

The Safety Range is set according to the paintball fields. To measure the safe range, you can conduct a Chronograph test of your paintball gun. To ensure safety on the field, most paintball guns are set on 280 fps with a maximum range of 100 yards.

Absolute Range

To achieve Absolute range, you have to find some hard paintballs and modify your marker’s shooting velocity on high. The absolute range is between 150 yards and considered pretty risky for a player’s safety.

How Fast is Too Fast for an Ideal Paintball Gun

In general, the term “Fps” is not common and people prefer to calculate speed in mph or km/h. Averagely, a long rifle can shoot at the speed of 1,260 fps or 856.8 mph or 1382 km/h whereas paintball guns on average can shoot at 280 fps speed.

To measure the Average shooting speed of a paintball gun, an essential Chronograph Test has to be held before a match. This test ensures that a player isn’t crossing the safety range on the field.


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